Physico Mobile App
WHAT IT IS

A mobile app

MAIN GOAL

Assist the patient's recovery process by keeping track of what exercises they need to perform

AUDIENCE

People who are currently in physical therapy

WHY I MADE IT

Throughout my own experience with physical therapy, I found several problems that I wanted to solve through an interface.

MY ROLE

UX and Visual Designer

STEPS I TOOK

Empathy Map, Paper Prototypes, Flow Diagrams, User Testing, and inVision Prototype

Physico Playlist Overview Physico To Do List
Physico Coversation with Doctor View working prototype.
Physico Website Top Physico Website Bottom
HOW I DID IT

Creating flows to solve my pain points

I started by establishing the challenges I wanted to solve. Then I created flow diagrams. These helped me think about both the interaction and the visual design of the screens.

Physico Flow
Physico Flow
DISCOVERY FROM FLOWS

By creating flows, I figured out what needed to exist: A feed, a progress bar, a to-do list, and a playlist.

Prototyping to find solutions

I created different versions of the same screen and tested them out with colleges. I used a questionnaire to compile the feedback I got.

Paper Prototype
DISCOVERY FROM PROTOTYPING

Initially, I had a database of exercises. By testing it, I realized this feature was not necessary because patients should only be able to see their assigned exercises.

Looking at how other works

I downloaded different apps from similar and different categories that would help me see how other companies dealt with the layout of their content. I identified patterns for messaging, playlist, cards, progress that I could apply to the content I was working with.

Other apps that helped
Other apps that helped

Finding a visual voice

I went for brights colors and a san serif because I wanted to make the interface look approachable and friendly for the patients.

Style Tile

Putting it all together

At this point in the process, I was piecing all the different components together into a high fidelity prototype.

THINGS I LEARNED
  • Creating a pattern library was a critical step because it helped me keep consistency throughout all the screens.
  • How to conduct a user interview and be empathetic to the patient's views.
  • The importance of meaningful placement of elements on the screen.
  • The "One eye, one thumb" rule was something I learned and kept on my mind throughout the design process.